

The more "realistic" the genre gets, the worse it gets.Fire Pro Wrestling is a long-running series that strips wrestling sims back to basics, while featuring deep gameplay mechanics and so many customisation options that it becomes less a competitive wrestling title, and more of a sandbox wrestling title.

That's why when Adam Cole (Bay Bay) and Ricochet have a ladder match in NXT, it's a breathless thing of beauty, but if you have the same match in a WWE 2K title, it's a boring clusterfuck. But you can't accurately translate the speed and intensity of modern pro-wrestling to a complex, realistic sim. That's all well and good for FIFA, or Madden, or even Street Fighter. The psychological skill of knowing when to kick it in and when to cool it down is just as important as the memorable characters and jaw-dropping moves.But in a video game, you're working against each other, because you're both trying to win. Wrestlers work within slight nuances of pace, timing and storytelling. Pro-wrestling is not a legitimate competitive fight, it's two or more people working together to put on an incredible, breath-taking performance. There's a very simple reason why so many modern pro-wrestling games are bad.
